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The hardware behind Prism Nodes

Every server we host runs on hardware we chose deliberately: the fastest AMD Ryzen CPUs we can source, DDR5 memory, NVMe SSD storage, and multi-layer DDoS protection, deployed across a global datacenter network. Here is exactly what your server runs on.

Processors: AMD Ryzen, tuned for game servers

Minecraft, Hytale, and most game servers live and die by single-thread performance. The main game loop runs on one core, so raw clock speed matters far more than core count for keeping a steady tick rate. That is why we standardise on high-frequency AMD Ryzen desktop silicon rather than the slower, many-core server chips most budget hosts pack their nodes with. Depending on the plan and location you choose, your server runs on one of the CPUs below.

AMD Ryzen 9 9950X

Our flagship silicon. Sixteen cores of the newest Zen architecture with exceptionally high per-core clocks, purpose-built for the single-thread-heavy main tick loop that decides Minecraft and Hytale performance.

AMD Ryzen 9 7950X

Sixteen high-frequency cores that hold a steady tick under heavy plugin and mod loads, ideal for large SMPs, modpacks, and busy plugin stacks.

AMD Ryzen 9 7900

Twelve efficient, high-clock cores that keep smaller communities and standard survival servers fast and responsive without paying for capacity you will not use.

CPU allocation and dedicated resources

Threads, logical cores, and vCores

Hosts use several names for the compute lanes assigned to a game server: CPU threads, logical cores, and vCores. On this page, all three describe the same allocation. More of them give plugins, chunk generation, networking, compression, and backups room to run beside the main game loop; they do not make single-threaded game code itself run faster. Basic includes two by default with three- and four-thread options at checkout. Premium allocations scale with plan size, up to 12 on current configurations.

Shared by default, dedicated when selected

Standard plans share node CPU scheduling. Where offered for your selected plan, choosing High (Dedicated CPU Resources) reserves CPU resources for your server, while Extreme (Dedicated CPU & Memory) reserves both. These add-ons reduce contention and keep performance more consistent under sustained load; they do not change the CPU model, RAM amount, storage, or thread/vCore count in your plan.

Basic vs Premium

Both tiers include DDR5 memory, Gen 4 NVMe storage, DDoS protection, the game panel, and support. Premium pays for faster CPUs, larger thread/vCore allocations, broader location coverage, and tools for more demanding or multi-server workloads.

SpecificationBasicPremium
CPURyzen 9 7900Ryzen 9 9950X / 7950X (varies by location)
Included threads / logical cores / vCores2 by default; optional 3 or 4Scales with plan size; up to 12
Single-thread performanceExcellentBest available
MemoryDDR5Faster-bin DDR5
StorageGen 4 NVMeGen 4 NVMe
Network1 GbpsUp to 50 Gbps
AvailabilityCore US and European locationsWidest global location selection
Multi-server toolsSingle-server plansServer splitting and sub-server networks

Exact CPU, network capacity, and add-on availability depend on the location and plan shown at checkout.

Memory: DDR5 across the fleet

RAM is the second most critical resource for a game server after CPU compute, and it is the first thing to run out on a busy world. Every Prism node is built with DDR5 memory, the current generation that pairs with our Ryzen platforms to deliver higher bandwidth and lower latency than the DDR4 kits still common elsewhere. Higher memory bandwidth means faster chunk generation, quicker world saves, and more headroom for the entity and block-entity churn that large modpacks and packed survival worlds create. When you outgrow a plan, you scale memory in the panel and your world carries over untouched, so growth never means a rebuild.

Storage: NVMe SSDs, not spinning disks

Every server stores its world on NVMe SSDs. NVMe connects flash storage directly over the PCIe bus instead of the older SATA interface, which translates into dramatically higher throughput and far lower access latency. In practice that means near-instant world loads, fast backups and restores, snappy file-manager operations in the panel, and no stutter when the server flushes chunks to disk during autosave. For read-and-write-heavy workloads like exploration, redstone-heavy builds, and large modpacks, fast storage keeps the tick loop from stalling while the server waits on the disk.

Network: Terabit+ DDoS protection

Game servers are a constant target for denial-of-service attacks, and a server nobody can connect to is worthless no matter how fast the hardware is. Every Prism server sits behind Terabit-scale, multi-layer DDoS mitigation from the moment it boots. We combine protection from established providers, including GlobalSecureLayer (GSL), OVH VAC, CosmicGuard, and Path.net, so that filtering happens close to the network edge and legitimate players stay connected while attack traffic is scrubbed away. This layered approach means we are not reliant on any single upstream, and mitigation is always on rather than something you have to enable after an attack is already underway.

Control panel: built on Pterodactyl

Fast hardware only helps if it is easy to use. Our game panel is built on Pterodactyl, the open-source standard for game server management, extended with our own tooling. From a single dashboard you get a live console, a full file manager, one-click software and modpack installers, scheduled tasks, automated backups, and subuser access so you can share management with your staff. Everything runs in the browser, with no separate client to install, so you can restart the server, edit a config, or roll back a world from anywhere.

Datacenters: a global footprint

Latency is a hardware spec too. The closer your server is to your players, the lower their ping, so we operate across a network of datacenters spanning North America, Europe, and Asia-Pacific. Pick the region nearest your community when you deploy, and add more locations as your player base spreads across the map.

AshburnNew YorkDallasLos AngelesMiamiMontrealLondonFrankfurtAmsterdamSingaporeSydney

Put this hardware to work